Roadmap

Where Drive Your Way is: what is live, what is in the workshop, and what is on the horizon. We build in the open — the devlog records what actually ships, usually several times a week.

This page is a statement of direction, not a schedule. There are deliberately no dates: features ship when they are right, and priorities shift with player feedback.

Now

Live today

What is already in the game — playable right now.

LIVE

Real-time 3D fleet on real streets

Every vehicle — yours, your drivers', other players' — is a live 3D model driving actual city streets.

LIVE

A contracts economy you can read

Distance-based payouts, cargo multipliers, multi-stop premiums, and combine bonuses for stacking jobs into one run.

LIVE

Cargo integrity & real risk

Accidents, vehicle wear, breakdowns, towing, emergency refuels — and payouts that depend on the condition of the goods at handover.

LIVE

Drivers & company progression

Contract and hourly drivers with skill ratings, parallel missions that keep running while you are away, and the Open Company milestone.

LIVE

Route strategies per leg

Fast, Normal, or Economic for every leg of a run — time against risk, with the odds shown before you commit.

LIVE

Instant guest play

The full game with no download and no signup; upgrade to a free account later and keep everything you built.

Next

In development

What we are actively building right now — follow the devlog for progress.

IN DEV

Custom 3D models for every vehicle class

Higher-fidelity vehicle models rolling out class by class, replacing the current placeholder fleet.

IN DEV

Paintable liveries

Pick your company colors: paint-region tech (body, roof, glass) is already working on the first car and will cover the whole lineup.

IN DEV

Economy tuning

Ongoing balance passes against real play sessions — payouts, running costs, and driver fees keep getting sharper.

IN DEV

Localization

The game and the site in more languages, so the world map comes with world languages.

Later

On the horizon

Where the game is heading next. Direction, not a schedule.

PLANNED

A vehicle lineup growing toward 18 classes

More specialist and heavy classes joining the current eight, each opening new cargo and contract types.

PLANNED

Choose your starting city

Pick the city your company calls home. The map technology already covers the real world — 1,200+ cities — and starting-city choice unlocks as design and balance are ready.

PLANNED

Story campaigns (planned DLC)

Character-driven missions built around your founder-driver — the driver on your roster from day one becomes the center of scripted campaigns.

PLANNED

Deeper fleet tooling

Smarter planning and management surfaces as fleets grow from a handful of vans to a real operation.

Play what's already here

Everything in the "Live today" column is one guest click away — no download, no signup.

Play now